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Kanto

The southern most region island is home to the nations of Izumo and Xiao Sing Se, as well as several provinces of the two major countries. Home to the Xiao Sing Se Fangs and Kanto Kazes. Has rolling hills, lush forests, rivers, and many strong wind currents, of which are used as transportation on special land based Wind Scooners. Loosely based off of Japan, China, and Korea, these people have mastered the wind, and are victious masters of the shadow arts for light sided gains.
Unknown Forest, City of Iga, Izumo, Xiao Sing Se, The Rolling Hills, The Out Set Isles
556[2008] Viva La V...
Thu Dec 19, 2013 7:02 am
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Barlavaria and Ellesmaria

These eastern continents make up the lands known as the Eastern Kingdoms, and are constantly at war with each other. Barlavaria is based on germanic culture, and is home to ruthless babarians and scholars alike, while Ellesmaria is a land based on nobility and class system, where it's one grace and intelligence that grants them power instead of their weapon. Though these two are the primary powers that be, there are several sub countries and cities that garner themselves away from the two nations and attempt to remain neutral in their conflict. Both sides harbor masters of fire, but Barlavaria has dabbled in water magicks, whereas Ellesmaria has tried their hand at earth magicks. The capitol of Barlavaria is Rheinhaus, and the capitol of Ellesmaria is Chateu` Defron
Rheinhaus, Chateu` Defron, The Wilds, The Chafron Mountains
463Festival and Dea...
Thu Aug 04, 2011 8:33 pm
Fiddleback View latest post
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Onachoa

The western continent is also easily the largest. Home to a vast desert and many people trying to scrape a living in the many desert oasis' that exist out there. The eastern shore on the continent is lush however, and manages somehow to cling to life, whereas within the desert only one oasis town has truly managed to emerge as a powerful city-state. Bathlaszarhara is a massive oasis city that is ruled by Trade King Rashaad Ibn Shaharlra, and he has his sights set on the eastern shores of Onachoa, and the eastern shores capitol, Baralona, which is loosely based off the city of Barcelona, Spain. Everyone, and I mean EVERYONE in Onachoa has earth magick capability, and of course, others excel at it where some stop short. Nonetheless, the people of this region have come this far to survive because of their attunement to the earth and sands, for they use it to read out sandstorms and find underwater wells. The rare and treasured water masters of Onachoa are held in high regard, and are vital for the oasis cities to survive, for it's them that pull and manage the water to the surface.
Baralona, Bathlaszarhara, The Firesands, The Wheated Plains
594Sand, Sand, Oh L...
Sun Aug 07, 2011 12:39 pm
ChrisJenova View latest post
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Lijernia

This region to the north is loosely based on Africa and Antartica, minus the civil wars. However, the lack of a civil war does not mean that these people do not suffer from war. The Barlavaric Hordes have landed many ships on their northern shores, in an attempt to gain an upperhand in location over the Ellesmarian people. However, not to be outdone, Ellesmaria have also launched a campaign to gaing ground in Lijernia by building bases and arms on the eastern and southern lands of the continent. What they overlooked was that the shamanistic peoples living in their tribes and countries, and simply walk over them as if they were mere animals for slaughter. Needless to say, the peoples of Lijernia suffer from the injustice brought on from the war between Barlavaria and Ellesmaria, and the continent remains a hot spot for guerilla activity towards both sides. The people of Lijernia are masters of water for it is them that use water to read the future and communicate with the spirits of nature, for water is the element of life. However, because they can communicate with all of natures spirits, all elements are available to their use, but their own honor codes binds them from using it for malevolent intentions.
The Free Plains, Arctic Tundra
248Home sweet Hidea...
Mon Aug 01, 2011 4:41 am
Mizu Fydan View latest post
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Armetisia

This center continent is a hub for culture and technology, with hundreds of new advances each week. It is home to the Council Of Seven, which reign order, or try to at least, over the worlds countries, and controls the largest and most powerful military the world has ever seen. The technology of this region ranges from high speed rocket speeders and heavily armored fire tanks for the ground, to wind powered gliders and airships for conquering the skies. At present, Armetisia is on the verge of sending intervention troops to Lijernia to end the conflict there and bring relief to the population, however, threats of war from the arrogant leaders of Barlavaria and Ellesmaria have caused Armetisia to be more cautious in their approach, nonetheless preparing their troops for an all out war against both of the foolhardy nations. Armetisians have mastered all four main branch elements, and are in secret, working on ways to master the forbidden Shadow Arts and nearly impossible Light Magicks of the past. This has bought life to the Order Of The Eagle Sentinals and Knightly Order Of The Dead Skulls, which specialize in using magicks of the Light and Shadow, and will soon, hopefully, be able to bend both elements to their will as the days of old.
The Council Of Seven, The Walker Academy, Arnamaeus City
9180Forbidden style...
Tue Aug 02, 2011 2:51 am
Adimus View latest post
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